Publication on the history of video games

Publication design

Open magazine with pages fanning out, containing text, green headers, and illustrations.

About the project

Ambiance

Video Game: A Short Story is a booklet on the chronological history of video games and their development over the decades.

Brief

I was tasked with designing an informative and descriptive layout that accompanies well the content. The booklet needed to be interesting to anyone curious about video games.

Concept

After reading the text provided, I started looking for themes that are consistent across the whole book. As someone who has some basic knowledge of video games, I asked my friends who know more about the topic to read the provided text. Having them read it helped me get a better understanding of the topic and find interesting information about the subject.

A theme we agreed to be interesting was the change in sizes of the video game devices and how the creation of new technology is done by building on top of things that already existed before. I incorporated those themes into my design through the visuals, layout composition, and choice of paper.

Design process

To present the decreasing size of devices in an interesting way, I decided to play around with typographic compositions to show how in the past they were very big and how now they are small enough to fit in our pockets. I wanted to use typography to create interesting visual texture in different parts of the layouts like the section openers and the first paragraph of each section.

The choice of a thin paper reflects the idea of technological progression. When looking on the left pages, you can see the past elements and see how things were built on top of another. When looking on the right pages, you can see the future elements and start to feel curious on what will come next and how it will look.

I created my visuals by printing an image of a device that already existed, cutting it into small squares, and assembling it to look like a different device. Transforming existing images into something different was a subtle way to show the similar way that those technologies advanced. It also shows how some technologies and techniques have stayed.

Ambiance

Video Games: A Short Story is a booklet on the chronological history of video games and their development over the decades.

Book cover with bold white text 'VIDEO GAMES' on green background and 'A Short Story' on white strip.

Brief

I was tasked with designing an informative and descriptive layout that accompanies well the content. The booklet needed to be interesting to anyone curious about video games.

Open book with green pages and large white text reading 'Colour is more than just colour' spread across two pages.

Concept

After reading the text provided, I started looking for themes that are consistent across the whole book. As someone who has some basic knowledge of video games, I asked my friends who know more about the topic to read the provided text. Having them read it helped me get a better understanding of the topic and find interesting information about the subject.

A theme we agreed to be interesting was the change in sizes of the video game devices and how the creation of new technology is done by building on top of things that already existed before. I incorporated those themes into my design through the visuals, layout composition, and choice of paper.

Two open pages of a book with green highlighted text blocks and some faint handwritten notes.
Open book with green pages displaying vertical white text: EARLY EXPERIMENTS AND FOUNDATIONS.
Open book with text on both pages and a green block pattern on the left page.
Open book showing two pages of dense black text blocks on white pages with page numbers and small green design.
Open book with text on the left page and a black geometric square pattern on the right page.
Open book with two pages of printed text on a black background.
Open book with text on the right page and a pixelated green and gray abstract image on the left page.
Open book showing a page with text on left and a line graph with three colored lines on right.
Open book showing two pages of dense text with green headings and bullet points on a white background.
Open book with abstract black and blue vertical pattern on left and red outlined squares on right page.
Open book with pixelated abstract images on both pages against a black background.
Two-page book spread with a photo collage and a dark maze-like pattern on the right page.
Open book with two pages of printed text in paragraphs on a white background.
Open book spread with green vertical text on left about gaming culture and black text on right about games' societal impact.
Open book showing a line graph with red, black, and green lines and text on the left page.

Design process

To present the decreasing size of devices in an interesting way, I decided to play around with typographic compositions to show how in the past they were very big and how now they are small enough to fit in our pockets. I wanted to use typography to create interesting visual texture in different parts of the layouts like the section openers and the first paragraph of each section.

Open book spread with green vertical text on left about gaming culture and black text on right about games' societal impact.
Book pages discussing 16-bit Sega vs. Nintendo wars and 32/64-bit PlayStation era with game examples.

Design process

The choice of a thin paper reflects the idea of technological progression. When looking on the left pages, you can see the past elements and see how things were built on top of another. When looking on the right pages, you can see the future elements and start to feel curious on what will come next and how it will look.

Text about mid-2000s gaming shift to digital downloads, mobile gaming, and live service models.

Design process

The style of visuals I wanted to create would be made from collage. Because to create new technology you need to build on top of things that already exist, I found that using transformed images of gadgets to illustrate a bigger one would be an interesting way to convey that idea.

Design process

I created my visuals by printing an image of a device that already existed, cutting it into small squares, and assembling it to look like a different device. Transforming existing images into something different was a subtle way to show the similar way that those technologies advanced. It also shows how some technologies and techniques have stayed.

Open book showing two pages of text about early computer games and programming history.
Line graph showing gaming revenue trends from 1970 to 2020 for arcades, home consoles, and handhelds.
Open book with green and white pages featuring text and bold graphics, photographed on black background.

Credits

Typefaces

Gravity and Pelikan by Dinamo